Spencer Bambrick is a composer, author, educator, and multimedia sound artist. His work crosses boundaries between a variety of disciplines from standard concert and chamber pieces to interactive multimedia and performance art. Much of his music is rooted in video games, where each performance actually requires player engagement in order to be fully realized. This thread of participatory art is the core of Spencer’s creative process, where he strives to redefine the roles of the composer and listener. His process makes use of a range of traditional and technological methods to create a uniquely immersive experience for listeners/participants, who are then inspired to reflect on society, justice, and on the sounds themselves.
Spencer’s recent concert works include Stained Glass Window (for large orchestra and organ, to be performed by the UCLA Game Music Ensemble), Voices of Hudson (a custom interactive audiovisual installation), Erasing the Lines (a meditation on the performance of gender, for saxophone quartet and soprano), Voices in the Dark (for vocal octet, strings, and piano, performed by the Os Ensemble in NYC), and Alone in a Crowd (for fixed electronics, performed with choreography at the Hartt School). His recent game and media work includes BestLuck (PC, Mobile, 2018), Block Party (Nickelodeon Series of Animated Shorts), an unannounced game project, and additional music for the MOBA Paladins (Hi-Rez Studios). Spencer is the Game Audio Network Guild Northeast Regional Director and he has had speaking
engagements presenting his music as well as topics on game audio at GameSoundCon (2019, 2017), PAX Dev (2016), and MAGFest (2015). In 2020 he co-authored The Game Audio Strategy Guide, a textbook on game audio used for coursework at NYU and Berklee, published globally by Routledge/Taylor and Francis Group. He is currently pursuing his doctorate in music
composition at The University of Hartford (The Hartt School), where he is studying interactive music, music technology, and social impact art.